Puzzles game free

Alice- 
 you start this maze on the red square, your current position is always shown in red. You must make a series of moves that will take you to the goal. Begin each move by following one of the arrows in the red square. Travel in a straight line for a distance equal to step. At the start, step equals 1. A square with a red arrow adds 1 to step, a yellow arrow subtracts 1 from your step. Click arrow to select maze anytime. Alice Mazes are copyright © 1999 by Robert Abbott.



Black box- 
famous puzzle game invented by Eric Solomon in the 1970s. Your goal is to discover the whereabouts of five hidden atoms in a black box by sending rays of light into the box and observing if and where the rays emerge. An atom will either absorb a ray if the ray hits it head on, or deflect a ray through 90 degrees if it comes close (passes through an adjacent row or column). Two deflections can occur at the same time forcing a ray to return and emerge at its entry point, this is referred to as reflection. Click 'reset' to generate another arrangement of hidden atoms. Click 'view' to check you guesses and display the position of the atoms. To activate a ray click on one of the edge dark color buttons. To mark your guesses with a + click on the unmarked central buttons. To undo a guess just click on it again. Note that rays may be deflected several times before emerging from the box or before being absorbed or reflected. To warm up try hitting the view button on the game to show the atom locations and fire some rays, you can still fire even after the atoms are revealed.



Blix - 
A simple but quite addictive game. Click on grey arrows to scroll horizontal layers left or right and make verctical rows of 3 same color boxes to win moves. Game is over when you have no more moves available. Click on 'Blix' anytime to reset game.

Blockchamp-  
A clone of the games 'Rush Hour' and 'Car Jam'. Your task is to move the dark colour block up to the exit. You can play here 13 levels taken from Lutz Tautenhahn's CarChamp. Click and drag a block to push it, click 'restart' anytime to reset stage.

Boxup -
puzzle similar to traditional sokoban. But here all the boxes are hollow and open on one side. They can only be moved by pushing from the inside. There are two sizes of boxes, small and large. The aim is always to push the small red box inside the blue box. Black boxes may help or hinder your progress. A small box inside a large box can be pushed together. Use keyboard arrows to move. Box Up is a flash remake. Original concept & puzzle © Andrea Gilbert 2000-2008. clickmazes.com

Carpuzzle - drive the car to the exit.


Chainreaction -
 Clear the grid by crossing off the coloured symbols one by one. The black cross indicates your current position, click on grid to move. At each turn you can travel horizontally or vertically any distance. But the next symbol must match the current symbol either in shape or colour. Original concept & puzzle © Andrea Gilbert 2000-2008

Colorsok -
Colorsok is a clone of a great sokoban style java game called 'Socolor'. Tiles of the same color need to be pushed all together. You can select or reset stage anytime or undo your moves. I had great fun and it was a nice excercise making this game. Click on flash and use keyboard arrows to move. Click arrows anytime to select level.

Cube -
You start with eight cubes around a center hole. Each cube is black on the top and white on the bottom. Roll cubes in the start position but with the white faces on top. Click on a cube to roll it. It is possible to win in 36 moves. This game was invented in 1975 by John Harris



Cubilus-
 The objective is to place all the blocks onto their corresponding shapes. Click on the blocks and drag them in the direction you want to push them. Click on 'Cubilus' to reset stage, click arrows to select the level you like. Cubilus is based on Klas Kroon's 'Cubeoban', you can play here 20 levels.



CyberBox- 
is a  game of thinking ahead. There are 17 levels ("rooms") for you to solve. The object of each room is simply to get to the exit. The exit is the passageway located above the very top center tile. Once you reach the exit of a room you immediately enter next room. Each room is simply a 15x10 layout of boxes and blank spaces. There are several different boxes.

SLIDERS 
Sliders appear as boxes with arrowheads pointing in various directions. These boxes can be pushed out of the way by you if there's nothing preventing this from happening.



BLOCKERS -


Blockers appear as red X'd out boxes. These can't be pushed and nothing can be pushed into them.

PUSHERS-
  Pushers appear as cyan boxes with inscribed triangles. These boxes make the game more dynamic they are the only boxes which can move themselves. They exert a constant force in the direction that they point. If it is possible to push the block to which a pusher points it will do so. Otherwise, it will act like a blocker in that it cannot be moved nor pushed against by other blocks.

ZAPPERS -
Zappers appear as purple boxes with inscribed triangles with inscribed circles. These boxes act as blockers except that when you approach them from behind (the base of the inscribed triangle) and push you will be transported instantly to the square in front of the zapper IF IT IS EMPTY. 

SELECTORS- 
Selectors cannot be pushed by you, but CAN be pushed by other blocks. In order to move them, then you will have to use sliders. Normal selectors can be walked through by you as if they were blank spaces but others (X'd out frames) cannot be walked through and act like blockers. 

1. avoid trapping yourself.
2. avoid losing access to the exit.
3. do what is necessary to make the exit accessible.

The following additional rules apply:
1. Boxes cannot be pushed into the exit passage.
2. Only you can be transported via the zappers, not other boxes. 

And remember, the space in front of a zapper must be free in order for you to be able to use it. You can move more than one box at a time only if every box in that series of boxes can be legally moved. Experiment. You'll get the idea. 

CyberBox original Dos version made by Doug Beeferman 1991.
This is a complete 17 level flash remake.



D-Star - 
Arrowkeys to control, 'space' to swap places ball/square, 'ctrl' to reset game. The objective of the game is to collect all yellow balls by moving the blue ball. When you move in any direction, you will keep moving until you hit something. You have to use the square to block your path, press 'space' key to swap position. D-Star is a remake of an old game, originally written by Joe Wingbermuehle.


Double maze-   
Arrowkeys to control, Space to Undo, R to Reset.
This is a remake of a really great maze puzzle called Double Maze. The objective of the game is to get both balls to the goal(the flag) at the same time. To do so that, you have to push the balls against the walls and change their relationship to each other. The original version was done in Shockwave/Director and the concept was done by Scott Kim, it can be found on his great website Shufflebrain, along with some other nice puzzle games.

Eliminator -
a puzzle game originally written in Java by Riza Purwo Nugroho. You must remove all balls of the same color, by lining them up against eachother in any direction. You have a certain amount of moves on each level. The grey 'donut' balls cannot be removed. Use keyboard arrows to play click 'reset' to restart current level. There are 30 levels here. Have fun!

Freefall-  
The  aim of this game is to remove all colored shapes from the board. Keep in mind that colored shapes are always subject to gravity first. The number of moves you can make in each level is limited. Click on a shape and move mouse right or left, then release mouse. Freefall is a remake of an old java game by Denis Auroux, here you can play 20 levels. Click 'restart' to reset current level anytime.



fullboard -
 Click an empty position on grid to mark your start position. Click mouse again to move inside the grid horizontally or vertically. Try to draw a path moving through each open square on grid. Original 'Full House' puzzle by Erich Friedman.

Fullhex- 
objective is to pass through each blank hex. The direction can only change when you hit an already marked hex or a hex that contains part of the path so far, or the edge of the grid. Click 'restart' anytime if you are stuck. Full Hex original puzzle by Erich Friedman.

Gridlock- take blue part out of frame


Hanoi- 
 Try to move all the disks from Tower 1 to Tower 3, you may only move one disk at a time. It is not allowed a bigger disk to go on top of a smaller disk. Click arrows to select level, 3 to 6 discs, click 'reset' to restart current game. Tower of Hanoi puzzle was invented by the French mathematician Edouard Lucas in 1883.

Ledix -
a sokoban style game. Your goal is to push boxes on correct positions. Small levels but can be delightfully tricky and surprisingly difficult to solve. Use keyboard arrows to move, every room has a solution, remember that. Press 'ctrl' to reset current level anytime.

Magnetic-
a single level puzzle game based on tilt. Your challenge is to unite all the blocks into their colour groups by sliding them around until they stick together. All blocks move at the same time, except those that are prevented by other blocks. Use keyboard arrows to tilt the tray. Press 'ctrl' to reset level anytime. Original concept & puzzle © Andrea Gilbert 2000-2008. clickmazes.com

minesweeper-  
This is a simple minesweeper clone. You can uncover a square by clicking it. If you uncover a mine, you lose the game. If a number appears on a square, it indicates how many mines are in the eight squares that surround the numbered one. To mark with a flag (or unmark) a square you suspect contains a mine hit keyboard 'space'. Click small arrows to select level anytime.

Parking  -move every car into their own coloured area

Plinx 
The objective is to place the boxes onto their corresponding shapes. Use keyboard arrows to move and push the box you want. Click 'undo' to undo a move, or 'reset' to reset current level. Click small arrows to select the level you want to play,

Poux- 
a fast and challenging board game you have to click on contiguous same colored tiles to remove them. Time is running fast and adds a new line of tiles at the bottom. Bombs can eliminate a whole line of tiles. Use them wizely.

Q -
a hidden puzzle game inside Ericsson T68i. Push the coloured marbles into their corresponding holes. Drag a coloured marble in the direction you wish to push it. Click and hold mouse on a marble then move mouse. Choose direction and release mouse. Click arrows to select the level you want to play before you start the game, press 'ctrl' to restart level or 'q' to exit anytime.

Quarda- 
 Try to assemble all small squares of the same color in vertical lines. Do that by rotating squares inside box in clockwise or counterclockwise direction. Use keyboard arrow keys to move box, 'Z' and 'X' keys to rotate. Make 5 rows to win, click arrows to select level anytime.

Rivergame-
The boat only operates with 1 or 2 people aboard; press a stick with the red button(s) to move
The mother, the father, or cop are needed for the boat to move
The prisoner kills any member of the family if the cop is not there as well
The mother kills a son if the father is not around
The father kills a daughter if the mother is not around

Skid  -
Start from the S and move horizontally and vertically through grid. Visit each square exactly once, move according the number you clicked. Each puzzle has a unique solution, click 'reset' anytime to restart level. Skid puzzles copyright by Erich Friedman, you can play here 21 levels
Slidingblock- Move the red block out of the frame
Sokolan -
 The objective is to place the boxes onto their corresponding shapes. Use keyboard arrows to move and push the box you want. Click the question mark and read the instructions to get the idea. Click 'undo' to undo a move, or 'reset' to reset current level. Click small arrows to select the level you want to play, turn on sound. Sokolan idea taken from an old dos game called 'Alphaman' by William Soleau.

Spy -
 a simple but addictive little game. You start on a random position and you can click only the numbered box next to you (up, down, left, right or diagonal) using numbers to move through the board. Avoid bombs, your body parts, and do not exceed the board edges.
Square-   
This is a puzzle inspired by Erich Friedman's Square Puzzles. Fill the grid with squares according the numbers below and at the right. Turn all lights green to complete the puzzle, 7 levels to play. Click 'clear' anytime to reset grid

threesome  -
You and two friends are stuck in a building. The three of you want to move to other room(s). Can you work together reaching your goal? Manouvre the three players (dots) onto their X target. Place a dot on a coloured marker to open doors of matching colour. Two doors of the same colour needs 2 dots on matching markers. You can also move a dot between doors and leave it there. Change player using 'ctrl' key and use keyboard arrows to move. Original puzzle design by Oskar van Deventer.
Tilox - 
The  aim of the game is to remove all pieces by jumping on them. Use keyboard arrows to jump up, down, left and right. Hold down 'ctrl' key to make a bigger (2 units) jump. Press 'space' to restart level anytime, 14 levels to play. Tilox is a clone of an old dos game called 'Hock', from ButcherSoft 1992. I found a nice javascript version of the game made by Lutz Tautenhahn.
Tilt-  
This is  a flash remake of a great little puzzle called '2D Tilt Mazes'. Click on flash and use keyboard arrows to tilt the ball and hit the blue targets. Press 'ctrl' key to restart current maze anytime, click black arrow to pass a level, you can play 11 levels here. Original concept & puzzle © Andrea Gilbert 2000-2008. clickmazes.com
Znax-  
Click  4 tiles of the same color and form squares as big as you can. You will erase all the tiles inside the square and collect points. Get maximum score if you make a square with game edges. Znax can be found in many websites with highscore tables.

Znumbers -
 Every box on field is labeled with a number between 1 and 4. The box may only be moved by that amount on free positions (X). Your goal is to move every box once and turn it grey. Znumbers is a simple but challenging game found on Sharp Zaurus PDA written by Karl Bartel

Note:- You need a latest flash player for play the game.